Theory
A collection of Essays, Articles and Ruminations on the nature of digital cinema and an investigation into new theoretical structures for filmmakers. This page is also home to ongoing PhD thesis research work and drafts in development.
VFX Compositing: Montage, Collage + Decoupage
An examination of the visual language of Compositing and comparison with traditional conceptual forms of collage, decoupage and montage.
Space, Game, Camera
The perspective interface, the virtual camera and the simulation of I
Vanishing Point
Spatial Composition and the Virtual Camera
Video Game Taxonomy
Working through the problematic nature of the word game to distill a complex array of game-like experiences.
Defining cinema and its uniqueness
Is Mise en Scene unique to cinema? What deifnes cinema as unqiue and how do we deliver a functonal, technology-independant, defintion of cinema?
Mise en Scene as Technology
Reconnecting the art with the technical
Mise en Space
Making and Watching through different frames
Cinematic Metadata
New frameworks of thinking about the moving image.
Cinema Space
Definition, Form and Problem
Cinema and Computer Gaming - The Macro-Mise en Scene (PDF)
For some time the influence of cinema on computer gaming has been immediately recognizable but recent years have seen a reversal of this movement. (paper from the Imaginary Worlds conference - UTS 2005)
PhD research bibliography
Complete ZOTERO research Bibliography informing current PhD research work.
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