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All opinions on this site are those of Mike Jones and are not intended to represent his employers or associates.

 

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Tuesday
Aug162011

Wim Wenders' 3D film is ill conceived

Pina is arguably an important film, less for what it’s about and more for what it represents. Pina is a part of the new wave of digital Stereoscopic 3D films which is the latest attempt in a long history of efforts to extend the theatrical cinema experience. Yet unlike all other current 3D efforts, Pina is not a Hollywood action blockbuster nor a CGI-stuffed adventure film. So with 3D glasses on and the opening titles hovering extruded from the screen into the space of the theatre auditorium, celebrated auteur Wim Wenders presents us a vision of dance and movement. Can 3D be used for Art as well as Action…? Does 3D deliver a deeper experience of space and movement?

Ostensibly the subject of the film is renowned dance choreographer Pina Bausch and yet the film is not in any real way a character documentary or a study of Pina herself. If you expect an insight into the life of Pina Bausch - her history, motivations, personal and artistic triumphs and challenges - then you will be disappointed. There is no character insight to be found in this film, nor is there any dramatic tension or story-telling. Instead the film presents and focuses exclusively on Pinas work, extracts from four of her more famous dance productions. The closest the film comes to character documentary is in the brief, poetic, expressions of the dancers in her company reflecting upon working with her which are interludes between set-piece dance scenes. But these voice-overs are brief and stand only as tribute and loving praise rather than insight, critique or observation. The dance productions themselves may hold their own narrative arcs and meanings but as they are presented only as edited extracts rather than complete works, only those familiar with Pina’s work will be likely to make sense of them beyond their physicality and spectacle.

In this regard Pina seems a confusing film. Carried without documentary rigour or narrative dramatics, the film is really a collection of theatrical stage performance extracts punctuated by connecting voices and interludes of dance in real-world settings. Yet there is doubtless beauty in the orchestration and execution of the film. The 3D image is used with a great deal more subtlety than standard Hollywood 3D fare. The focus is on depth not protrusion. Rarely do the subjects extend out from the screen, instead the space of the performance stage, and the performers themselves, stretch back - drawing the viewer into the space rather than pushing the space into the theatre. 

In some scenes the effect is mesmerising - a single dancer on ballet point, in front an industrial complex whose spires and steel pipes enclose a deep sense of perspective and scale - raining water seeming to fall in the auditorium as dancers splash and exalt. However in many other, much longer, scenes depicting bland theatrical stages, the 3D experience seems negligible at best. Visually the film is at its most engaging when it moves outside into real-world urban and rural landscapes. Here the 3D image is able to bring fresh scale and imagery to the performers movements - to engage with making the dancer cinematic. However these moments of visual delight represent but a small fraction of the screen time. Much more of the film is devoted to performances on rather static and largely bare stages where the intimacy of the camera and the magnification of experience 3D offers, seems lost and out of place. 

If 3D cinema is the great white hope many in the theatrical feature film business believe it to be, a way to keep us coming to a cinema when there are so many other screens to watch, then Pina is an important film. It shows 3D beyond the Blockbuster, 3D as a tool for Art in the hands of an art-house filmmaker. But despite the deftness of Wim Wender’s execution in Pina, I’m not confident the film succeeds in what it sets out to do and moreover, does not succeed in being what the filmmakers think it is. By making a dance-film in 3D Wim Wenders is posing that 3D is the best way to show movement and space - the two essential elements of dance performance. And it’s in this hypothesis that I cant help but feel that Wenders is misguided.

There is little doubt that stereoscopic 3D imagery is a good technical means to visually depict space and depth but where 3D fails rather tragically is in the depiction of movement. The 3D image, the way its binocular lenses capture light, causes movement to jitter and shudder. Movements across the screen are not smooth or carried in motion-blur as they would in typical 24 and 25 frame per second 2D cinema, but have a distinct strobbing effect that is not pleasant to the eye, especially in long doses. Whilst space and depth may be important elements to dance, I would suggest that they are not, rather obviously, more important than movement - and indeed may be secondary to movement. To make a dance film using a technical apparatus which - despite its other advantages - is decidedly flawed in the way is captures motion seems entirely ill-considered. 

In probing this hypothesis around 3D and dance further we are compelled also to consider the long history of dance on film - Busby Berkley, Fred Astair, the great legacy of MGM musicals and so on. Where these films somehow lacking in their ability to depict space and movement? Did they have a legitimate flaw that Wim Wenders is trying to solve with 3D? I’m afraid I just don’t see it. In many ways Busby Berkley and Fred Astair made better use of space and depth than Wenders does in Pina. And with smooth motion blur movement rather than the juddering, strobbing of 3D in Pina, they arguably delivered a better sense of motion as well. In the end I cant help but fail in finding a tangible benefit for Pina being in 3D. 

Lets consider alternatives. If we acknowledge that dance on screen demands an aesthetic focus and emphasis on movement then we must look to which technology or apparatus delivers a heightened level of motion fidelity. 3D is clearly not the answer but, rather obviously, high frame-rates are. In this I wonder why Wenders wasn’t drawn to double frame rate shooting. 1080 HD at 50p is very common for high-end sports cinematography (NTSC based 60p in North America) and an increasingly common broadcast standard in both 720 and 1080 varieties (even most DSLR’s can shoot 720p50). Similarly, Peter Jackson is currently shooting The Hobbit in double film rate of 48fps looking for high-fidelity motion in capturing a heightened imaginary world. Surely such temporal resolution would lend itself perfectly to the capturing of dynamic dance motion. I think there is a connection to be found here in computer game graphics where frame-rates are very often well in excess of 50fps, even up to 100fps. Arguably many visually dynamic computer games are essentially digital choreography; a player immersed in, and a part of, a dance of pixels. And the high frame rates of game graphics are integral to the experience of that ‘dance’. When frame-rates drop, when images lag or jitter, gamers get very irate and PC-gamers in particular will spend hours tinkering with their graphics card drivers to juice every last frame-per-second they can. Indeed such gamers will happily trade off some spatial resolution (pixel dimensions) for higher frame rates.

Might I suggest that if Wim Wenders were a gamer, the likely hood of him choosing 3D as tool for dance might never have occcured - he would have known implicitly the power of temporal over spatial resolution for the rendering of dynamic motion. 

Outside of its 3D-ness and technology, Wender’s loyalty to the integrity of Pina’s stage productions is ultimately what holds the film back for appeal to wider audiences and makes it mind numbingly dull. If Wenders had let his movie be a dance-film, rather than a filmed-dance, he might have made something with a broad appeal and great artistic hope for 3D cinema. Instead, ultimately the only people who will appreciate or enjoy Pina are those who are already fans of dance theatre and who are already familiar with Pina Bausch’s work. For everyone else, even with the enticement of 3D, Pina offers not much. As a film it is little more than a glorified show-reel lacking in story, emotion, ideas and cheated by a poor and misguided choice in technology.

For some other perspectives on Pina check out Hopscotch Films 

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Reader Comments (2)

Great article ! Thanks a lot.
September 3, 2011 | Unregistered CommenterFalk
Mike, although I greatly enjoy and recommend your blog postings to others I strongly disagree with your assessment of Pina. Why not reserve your criticism for those films that truly deserve it, and in particular the recent trend of 'converting' older 2d films to 3d? Was Pina imperfect? Of course. Was the use of 3d warranted? I would argue yes in so far that the movement through 3d space IS the story, as it also is in Herzog's Cave of Dreams. Does 3D have a place in narrative cinema-storytelling? I personally have my doubts. There are many recent films that make superfluous use of 3d, Pina wasn't one of them. Would Kubrick ever have considered 3D for 2001? Interesting to speculate. Sokurov's Russian Ark, now THAT is a film I would have liked to see shot in 3d!
February 26, 2012 | Unregistered Commenterjim bachalo

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