How are ethical decisions made on screen? How are choices between good and evil, right and wrong, light and dark, depicted in screen media? How do the renderings of such ethical conundrums of character, plot and circumstances differ between film and game incarnations?
Game Ethics is a new research project I am involved in that seeks to examine the depiction of ethical choices in screen-media. In particular this research looks at film>game adaptations and in particular the work of Russian filmmakers and game developers.
We’ve set up a new site to house this work as it develops which you can view at gameethics.weebly.com
There’s nothing like being paid to watch movies and play video games :)
From the outline to the research:
This project will investigate character construction and narrative structures in the adaptation of cinematic texts into interactive computer games. This is a new and urgent field of inquiry in the emerging Russian media and film studies. Focusing on three recent Russian blockbuster films Night Watch, Antikiller and Company 9 and their adaptations into computer games, this study will investigate the strategic revisioning of film characters and dénouements under conditions of interactivity. Outcomes from this research will be the first survey of the burgeoning field of Russian domestic computer game development in the context of a booming local box office.