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Game Probe

The Game Probe series of video-essays explores thematic and conceptual ideas embodied in a selection of contemporary video games. The series seeks to leverage a deeper understanding of visual aesthetics and the constructions of immersive cinematic environments.

Game Probe Ep1 - Theif: the presence of self
The infamous Shalbridge Cradle level from Theif: Deadly Shadows presents one of the most profoundly effecting gaming moments ever created. The episode explores the nature of self actualized in the game and the carefully constructed sense of fear dervived from nothingness.

Game Probe Ep2 - Half Life 2: Unbroken perspective
Episode 2 in the Game Probe series looks at the much celebrated Half Life 2. Whilst much of the praise heaped on HL2 was directed at its superb physics engine, HDR light mapping and deeply engaging narrative, what went largely unnoticed is that it set a new paradigm for first-person shooter genre games - no cut scenes. A singular and unbroken perspective with no folding of time through cuts or editing shifts.

Game Probe Ep3 - Bioshock: narrative architecture
Bioshock constructs its cinematic experience through the composition of architectural space above and beyond the singular frame. As with any great work of architecture the freedom to look anywhere is curtailed by a finely and carefully crafted set of vistas where the designer continually prompts the viewer/player to be positioned and to gaze at features, views and ‘frames’ specifically arranged for specific visual impact and narrative engagement.

Game Probe Ep4 - Company of Heroes: player as cinematographer
This episode looks at Company of Heroes, along with the Real Time Strategy genre, as a cinematic experience driven by the Player As Cinematographer. COH presents a paradigm where the cinematic thrill of ‘seeing’ is driven by the players role in the composition of moments and vistas.

Game Probe Ep5 - Portal: Spatial metaphor
Episode 5 in the Game Probe series looks at the fascinating mechanics of Portal. With the manipulation of space and physics as its central vehicle, Portal points to new constructions of stroy and metaphor embedded in the walls themselves.

Game Probe Ep6 - Mirror’s Edge: Internal perception
This episode takes a look at Mirror’s Edge and the construction of a sense of bodily self, known as proprioception, within the game and the dynamics of visceral engagment.

Game Probe Ep7 - Dear Esther: is this a game? what are the rules?
This episode of Game Probe explores the game-story world of Dear Esther, a Source engine mod by the chineseroom.co.uk Without conflict or obstacle, weapon or foe, Dear Esther constructs an engaging journey in memory and landscape and along the way challenges the notion of ‘game’ itself.